Conference 25-29 July Exhibition 27-29 july 2010 Los Angeles convention Center
SIGGRAPH 2010 in Los Angeles: the best place in the world to experience the explosive evolution of computer graphics and interactive techniques. See, meet, and interact with the “People Behind the Pixels” who are creating the next wave of international excellence in research, animation, art, software, visualization, hardware, games, visual effects, and education. Gain amazing insights, enrich your skill set, and expand your worldwide contacts.
I will be a presenter this year:
Camera Sensor Calibration
Monday, 26 July | 12:30 PM – 1:45 PM | Room 151
Each camera model has different responses for long exposures or combined exposures for HDR. This presentation explains sensor response and sensor noise, and how to establish the sensor response for your own camera. Topics include: How to calibrate your camera. How does a camera sensor work? What is sensor noise? How to evaluate your camera sensor. What does sensor noise add to your image exposure? How to build an exposure gain chart for your camera. Post noise control. Determining limits to image sensors. Sensor color bias and what does it do your your final image?
1) Go to www.siggraph.org/s2010
2) On the right side of the page click on the blue button titled “Register Now!”
3) On the center of the page you will see a few red colored links. Click on the one that says “SIGGRAPH 2010 Online Registration”. Take note that there is another link below this one that says “Registration Categories”. Please click on this one to find out which registration category will allow you into the Studio. From what I can see you will need the Basic pass to attend the studio and other functions so consider upgrading to Basic.
4) Now you will be at the registration page. Use the code: n3wtk3d to get a free pass.
This is the complete list of programs in the Digital artistry group.
Learn the new tools in the industry from some of the most advanced instructors in a hands-on environment. Use Wacom tablets to integrate your creativity with digital technology. Explore digital painting, how to enhance digital photography, digital 3D painting, digital storyboarding, and much more. Seating is very limited. Come early to save your place in this new Studio area outfitted with the latest systems from Intel and Wacom tablets.
???Digital SLRs and Video Editing and Effects
Monday, 26 July | 3:45 PM – 5:30 PM | Room 151 ?Many people are rushing to Digital SLRs (capable of shooting full-frame 1080p, 24 frames per second with high-quality photographic lenses) for video because they provide beautiful film-like videos on a small budget. This session teaches how to edit footage captured on the camera in Premiere Pro, how to use green screen techniques and compositing in After Effects, and how to output to Flash for the web and DVD.?Colin Smith
?10-Channel Photo-Imaging Work-flow
?Tuesday, 27 July | 10:45 AM – 12:15 PM | Room 151? This workshop showcases a new imaging work-flow based on the pioneering work of Dan Margulis. It summarizes a complete photo-enhancing work-flow, from image acquisition in Lightroom to pre-adjustments in the Develop module and on to a radical 10-channel methodology for tone and color control that utilizes multiple color spaces and the unique channel structures of the image to build a sense of 3D shape and enhanced color.?Lee Varis
Camera Sensor Calibration
Monday, 26 July | 12:30 PM – 1:45 PM | Room 151? Each camera model has different responses for long exposures or combined exposures for HDR. This presentation explains sensor response and sensor noise, and how to establish the sensor response for your own camera. Topics include: How does a camera sensor work? What is sensor noise? How to evaluate your camera sensor. What does sensor noise add to your image exposure? How to build an exposure gain chart for your camera. Post noise control. Determining limits to image sensors.?Lee Peterson
Curvy 3D v2: 3D Sculpting for 2D Artists
Sunday, 25 July | 3:45 PM – 5:30 PM | Room 151 ?Curvy 3D is a digital sculpting program made for artists with a 2D mind, such as illustrators who want to add 3D content to their 3D layers or games.?Phil Staiger
Digital Traditional: A way of Digital Painterly Thinking
Monday, 26 July | 2:00 PM – 3:30 PM | Room 151 ?Traditional media such as drawing and painting have been introduced into the digital realm. This workshop covers how to duplicate traditional markings in a digital medium so the art still exhibits the spontaneous connections we are all so familiar with.?Ron Lemen
Fine-Art Printmaking Workflow
?Tuesday, 27 July | 12:30 PM – 1:45 PM | Room 151? This workshop focuses on a personal work-flow for developing and printing multiple proofs in an extremely efficient and effective way to arrive at the perfect print.?Jack Duganne
Sunday, 25 July | 12:30 PM – 1:45 PM | Room 151? This presentation explores the whys and hows of HDR imaging as the digital world’s answer to Ansel Adams’ Zone System. It shows and illustrates what can be achieved with dynamic-range capture and covers how to shoot and process it, related software applications, and how to simulate it when mutli-exposure image capture is not possible.?David King
Illustrating Using Photoshop CS5’s New Painting Tools
Monday, 26 July | 10:45 AM – 12:15 PM | Room 151? Comic book creator and digital pioneer Brian Haberlin explains the ins and outs of illustrating using Photoshop’s new brushes and shows how blending the new tools with the old can change the way you work with Photoshop.?Brian Haberlin
Intro to 3D Capabilities in Photoshop CS5 Extended
?Sunday, 25 July | 2:00 PM – 3:30 PM | Room 151 This high-level introduction to Photoshop CS5 includes details on all the new 3D-related features in Photoshop CS5 Extended.?Zoransa Gee Photoshop Product Manager
Looking In Looking Out: The Portrait Virus Blog
Tuesday, 27 July | 2:00 PM – 3:30 PM | Room 151 ?A summary of the progress and process of a self-portrait birthday blog created to offer a new self portrait every day for one year. ?Michael Wright
Secrets of Digital Artists: Tips, Insights, and Techniques
Tuesday, 27 July | 3:45 PM – 5:30 PM | Room 151? Several of today’s best digital artists share their knowledge and discuss issues related to digital and graphic art, from conception to final output.?Daryl Wise, Brian Haberlin, Bryan Wynia (Naughty Dog)
Vivesa to Enhance Your Photographic Art
Monday, 26 July | 9:00 AM – 10:30 AM | Room 151? Discover why this plug-in tool can save you lots of time. Nik Software’s leading retouching authority explains how to get the most out of your images, reveals some special tricks, and demonstrates how to visualize and draw out the mood, depth, and excitement in images. Topics include getting the most out of your workflow, optimizing raw images, noise-reduction techniques, global adjustments vs. targeted adjustments, selective enhancements, bringing out detail, applying traditional techniques, and developing a personal style through retouching.?Janice Wendt Nik Software
??Wacom Tablet Mastery
Tuesday, 27 July | 9:00 AM – 10:30 AM | Room 151? Wacom pen tablets and interactive pen displays play an integral role in the creative process. Illustrators, concept artists, matte painters, and others rely on the pen’s precision and control, but its power doesn’t stop there. Innovative features, such as ExpressKeys, Touch Rings, Radial Menus, and more keep Wacom tablet users focused on their creative vision instead of technology. This presentation covers basic and advanced tablet use, creating and using pen-centric brushes in Adobe Photoshop CS5, and advanced tablet-control panel configuration. Attendees are eligible to win a copy of PhotoshopCAFE’s Wacom Tablets and Photoshop CS5.?Wes Maggio
This is just a small sample of the Siggraph experience so go to the Siggraph web site and see what they say.
Now in its 37th year, the SIGGRAPH conference is the premier international event on computer graphics and interactive techniques. SIGGRAPH 2010 is expected to draw an estimated 25,000 professionals from five continents to Los Angeles, California
The SIGGRAPH conference attracts the most respected technical and creative people from all over planet Earth. The SIGGRAPH community includes people everywhere who are excited by research, science, art, animation, gaming, interactivity, education, and the web. SIGGRAPH 2010 is sponsored by The Association for Computing Machinery (ACM), an educational and scientific society uniting the world’s computing educators, researchers, and professionals to inspire dialogue, share resources and address the field’s challenges.
The SIGGRAPH conference and exhibition is a five-day interdisciplinary educational experience including a three-day commercial exhibition that attracts hundreds of exhibitors from around the world. SIGGRAPH is widely recognized as the most prestigious forum for the publication of computer graphics research. In addition to SIGGRAPH’s leading-edge technical program, the conference’s installations provide close-up views of the latest in digital art, emerging technologies, and hands-on opportunities for creative collaboration.
The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world’s most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts. Since 1999, the festival has been an official qualifying event for the Academy of Motion Picture Arts and Sciences Best Animated Short Film award.